Guide-a-Roomba
About
The new Roomba v3.0 has been released~! Now, it comes equipped with a cuter design, a lovable personality core, and a hover functionality to help it reach hard to reach spaces. It is perfect for cleaning those maintenance vents on those space ships!
By purchasing a Roomba v3.0, you hereby agree that Robot Inc. will not be responsible for any damage or permanent harm incurred due to unstable personality cores. As stated in Terms of Service, this includes mutilation, disfigurement, limb loss, and death. Thank you for choosing our products ^w^.
Unfortunately, it remains as dumb as its previous predecessors. As the AI of a spaceship, YOU must guide your assigned Roomba to those pesky stains that inhabit your ship. Open gates, move platforms, have the Roomba perform security scans! See that adorable little buster in action!
Warning: contains cartoon gore
Credits
This game is developed for the GMTK Game Jam 2023 with a theme of Roles Reversed. This game is developed by the following a small group of developers.
Unity Developers
abc64
Gameplay, Level, and Sound Designer
Sprite Artist
Vaevictis
Status | Released |
Platforms | HTML5 |
Authors | WyldMann, Cecilio, pythonlimited |
Genre | Puzzle |
Tags | Game Maker's Toolkit Jam, Puzzle-Platformer, Singleplayer |
Comments
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So. umm... Apart from the fact that I found a dead body in what otherwise looked like a normal game (I know that that was probably intended, but I would recommend adding at least a warning, since there are people sensitive to that), it is sort of odd that the game just sort of … ends once you find it. it doesn't take you to the menus or anything . I don't know to feel about that.
Also, that part where you had to solve a puzzle like very quick before the Roomba dies was also like really thigh and punishing. I would recommend adding a conveyor belt or something that slowed the Roomba down. And maybe make the blocks visible so one at least has a semblance of knowlegde of what to do.
Otherwise, cool game!
1. Warning added. Well, you can still escape that level by pressing Escape to open the menu, but seeing how the game was intended to break afterwards... yeah.
2. Haha. Suffer. <I do think the level design and ordering could use a little bit more polish>
3. Thanks ^w^
Cool
c: